Times of Trouble
You can spend Perversity to increase your character’s competence.
- Increased skill ratings: Increasing one of your six basic skills by 1 costs 5 times the new rating number in points. For example, raising Violence from 9 to 10 costs (10×5=) 50 Perversity points. You can only spend points this way between missions. Increasing a skill rating does increase the ratings of its related specialties. (This is a change from the way it used to work.)
- Increased specialty or Secret skill ratings: A specialty or Secret skill rating increase of 1 costs 5 points, regardless of the new rating number. You can spend points when the GM allows it. Skills that were set at 1 at the beginning of play can never be improved.
- New specialties: Each common specialty costs 20 Perversity points and starts at a rating equal to the governing skill rating plus 4. Each narrow specialty costs 20 points and starts at the governing skill’s rating plus 6. You don’t incur a compensating weakness when you buy a new specialty. You can spend points when the GM allows it.
- New Secret skills: Each new Secret skill costs 20 points. The new skill starts with a rating of 1 and can be raised normally.